Entertainment Tech Partner — since 2018

We build play.
Engineered to feel alive.

dsgarage Inc. is a technology partner specializing in development and development support for entertainment — games, music, XR, and broadcast. From early prototyping to long-term operation, we work alongside creators and product teams through every phase.

8+ yrs
Sustained operations
14 clients
Direct engagements
5 domains
Games / Music / XR / Broadcast / Web
100%
Entertainment & creative focus
01 — About

A development team that stays close
to entertainment.

We're not a one-hit shop — we value long-term partnerships. From short-term spot engagements to multi-year collaborations, we deliver hands-on technology choices and designs your team can actually operate.

Entertainment is where technology meets taste. Optimizing a game engine, running realtime audio, crafting VR/AR interactions, building broadcast and video pipelines — none of these are "just spec-and-build" projects.

dsgarage embeds from ideation and prototyping through implementation, operation, team formation, and hiring. We're a member of your product team, not an outside vendor — a technical partner that goes one layer deeper.

Game studios, production companies, music labels, streaming platforms — recurring engagements from a diverse set of entertainment operators are the credential we're proudest of.

// dsgarage.config.ts
export const company = {
  name: "dsgarage Inc.",
  focus: [
    "Games", "Music", "XR",
    "Broadcast", "Web"
  ],
  mode: "development & dev-support",
  since: 2018,
  style: "long-term partnership",
};
02 — Services

What we offer

We work in two modes: end-to-end contract development, and on-site / embedded development support. We specialize in entertainment's "moving things," "sounding things," and "shown things."

🎮

Games / Interactive

Design, implementation, and optimization of games and experiential content using Unity, Unreal, or custom runtimes.

UnityUnrealC#C++Shader
🎧

Music / Sound / Audio Tech

Max/MSP, DSP, realtime audio processing, and engineering for music platforms and streaming services.

Max/MSPRNBODSPWebAudioStreaming
🕶️

XR / Avatar / Virtual

VR/AR/MR, virtual character streaming, and technical support for metaverse and avatar-focused products.

VRARHoloLensAvatarVRM
🎬

Broadcast / Video Pipeline

In-house video production workflows, broadcaster-facing streaming tools, and automation scripting.

BroadcastPipelineAutomationFFmpeg
🧩

Dev Support / Team Build

On-site engineering leads, technical review, team bootstrap, hiring, and internal training.

On-siteAdvisoryReviewHiring
⚙️

Prototyping / R&D

Proof-of-concept, prototypes, and implementations for patents and research use. We turn "let's see it move" into a deliverable fast.

PoCRapid PrototypingR&D
03 — Technology Stack

Tools we reach for daily

To build the "moving things," "sounding things," and "shown things" of entertainment, we work with industry-standard tools and platforms across games, music, and interactive media.

Games & Realtime 3D / Music & Sound / Interactive / Collaboration — combined to fit each project.
Unity®
Realtime 3D / Game Engine
Unreal Engine®
Epic Games
TouchDesigner
Derivative — Interactive
Max / MSP
Cycling '74 — DSP / Audio
Figma
Design Collaboration
GitHub
Source / Release / CI
C# / C++
Core Languages
TypeScript / Node
Web & Tooling
* Unity, the Unity logo, Unreal Engine, TouchDesigner, Max/MSP, Figma, GitHub and all related names and logos are registered trademarks or trademarks of their respective owners. dsgarage Inc. is an independent technology partner, and the listings above are referential references to tools we use.
04 — Works & Clients

Who we work with

Since 2018, we've worked with companies across entertainment and creative industries. Long-term, multi-year engagements and recurring partnerships are common.

14
Direct client engagements
7
Active categories
100%
Referral & repeat business

Platform / Engine — 1

Unity Technologies Japan
Realtime 3D Engine / Contractor
Long-term

Games / Entertainment Production — 4

Kayac Inc.
Game Studio
Pyramid Film Quadra Inc.
Production / CG
allfuz Inc.
Entertainment
Ongoing
WOWOW Inc.
Broadcast / Video

Music / Sound / Audio Tech — 2

Bloom Music Inc.
Music
Ongoing
OTONOI Inc.
Sound

XR / Avatar / Virtual — 3

VirtualCast Inc.
VR / Avatar Platform
avatown
Avatar Platform
Ongoing
Knowledgeworks Inc.
HoloLens / MR

Space Tech / Research — 1

Synspective Inc.
SAR Satellite / Space Tech

Enterprise / Contract Dev — 1

SCREEN Advanced System Solutions
Contract Development

Creative / Web / Education — 2

ROKUNANA Inc.
Web
Tokyo Communication Arts College
Lecture
Education
* All company names and related logos are registered trademarks or trademarks of their respective owners. Listings are referential and based on factual engagements; they do not indicate partnership or endorsement.
05 — Approach

How we work

New projects, ongoing support, or technical advisory — the same principles apply.

01 / 3

Working prototypes, fast

We don't iterate on specs — we iterate on things that run. Entertainment is a felt medium, and the only reliable review is hands-on.

02 / 3

Designs you can operate

We don't ship and disappear. We design at a granularity the team can actually maintain — avoiding cleverness that becomes operational debt.

03 / 3

Long-term partnership

We prefer multi-year technical partnerships over one-off contracts. We grow with the product.

06 — CONTACT

Let's talk
development or dev support.

From single prototypes to multi-year engagements and advisory roles — we're flexible.
Tell us the current state and the goal, and we'll go from there.

* Required